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WoW Classic SoD Zul'Gurub Boost

Buy Season of Discovery Zul'Gurub boost to complete the entire raid and take down all 10 bosses, including optional ones. Zul'Gurub might not be the hardest raid in the game, but it still requires certain knowledge and experience to tackle its dangers. Buy WoW Classic SoD Zul'Gurub boost to get a professional help from our seasoned players and take on every danger this raid has to offer. Complete full raid run with ease and get a chance to obtain some decent raid gear from bosses with our WoW Classic SoD Zul'Gurub runs for sale.

What you will get
  • Zul’Gurub Season of Discovery raid completed;
  • 10/10 bosses defeated, including the optional ones;
  • Guaranteed pieces of raid gear;
  • All the gold, experience and other loot gained during the order completion.
Loot options
  • Loot run — guarantees you at least 3 gear parts from each run;
  • Loot Priority — you will receive all the drop for your class and spec that can be obtained during the run. Heart of Hakkar is included!
Execution speed

Depending on what execution speed you choose, WoW Classic SoD Zul'Gurub Raid boosting can be completed faster.

  • Normal — you get a basic place in a completion WoW Classic SoD Zul’Gurub carry service queue;
  • Express — your order receives a higher priority, decreasing completion time by 30%;
  • Super Express — your Zul'Gurub farm order gets the highest possible priority and is executed by our best boosters, making completion time as quick as possible.
Additional options
  • Do you need Gold? — we will deliver you required amount of Gold;
  • Keep Zandalari Priests alive — we will defeat Hakkar while keeping Zandalari Priests alive, granting you extra rewards;
  • Heart of Hakkar — we will get you a special item that is required for creating one of three epic trinkets;
  • Stream — our booster will stream the boosting progress personally for you, so that you can personally follow the order completion process.
  • Active subscription for WoW Classic SoD access;
  • Level 60 character in WoW SoD.

Piloted

  • Select preferred options and place an order for the WoW Classic SoD Hakkar carries;
  • We will contact you via our live chat or by sending an email;
  • All the details will be discussed beforehand, and the start time will be set according to your schedule in real life and WoW Classic;
  • We’ll find you the best team of boosters to complete your Warcraft Classic order;
  • At the appointed time, our professional player will take your character and start WoW Classic SoD Hakkar boosting;
  • We'll notify you about the order completion;
  • Enjoy the results! And don’t forget to rate our World of Warcraft SoD services on Trustpilot.

Self-play

  • At the appointed time, you will get an invitation in the game and participate in the WoW Classic SoD Hakkar kill service.

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WoW Classic SoD ZG runs include

While Zul’Gurub is a catch-up raid and doesn’t have a great significance in the events of the game, it still remains a classic part of the WoW experience. If anything, playing through the raid the way it was meant to be can help many players see Zul’Gurub in a new light, now that they don’t just run around one-shotting every boss they meet. Whether your goal is a WoW Classic SoD Hakkar farm or just a trip down memories, Overgear will gladly help you with our WoW Classic SoC Era Zul'Gurub farm.

WoW Classic SoD zul’gurub carry rewards

Some notable Zul’Gurub rewards include, but not limited to:

WoW Classic SoD Hakkar boosting

There're 10 bosses in Zul'Gurub raid, including 4 optional ones and a mighty Hakkar as the final boss:

  • High Priest Venoxis
  • High Priestess Jeklik
  • High Priestess Mar'li
  • High Priest Thekal
  • High Priestess Arlokk
  • Hakkar
  • Bloodlord Mandokir & Ohgan (Optional)
  • Edge of Madness (Optional)
  • Gahz'ranka (Optional)
  • Jin'do the Hexxer (Optional)

Take down those mighty enemies and tackle every other obstacle with our Season of Discovery Hakkar kill service.

WoW Classic SoD Zul'Gurub service FAQ

Zul’Gurub requires no attunement, so as long as you have high enough level, gear and a party, you’re good to go. The raid is located in Stranglethorn Vale, Eastern Kingdoms.

You have to be level 60 to enter the Zul’Gurub raid in WoW Classic SoD.

In WoW Classic SoD, Zul’Gurub is a raid rather than a dungeon, meaning that you’d have to wait for a reset before diving in there again. That being said, you only have to wait 72 hours or 3 days, rather than a full week, for the raid to reset.

While Zul’Gurub was reworked into the dungeon during the Cataclysm expansion, it originally came out during Vanilla WoW as a raid. Thus, it’s also a rad in WoW Classic SoD.

Hakkar, the final boss of the raid, has about 745804 Health Points.

Zul’Gurub is located at the coordinates 71.32, at the north-east of Stranglethorn Vale, east of the Lake Nazferiti, Eastern Kingdoms.

Zul’Gurub was originally released on September 22, 2005, as part of the Patch 1.7 - Rise of the Blood God. When the instance first came out, it was a 20-person raid activity.

During the patch 4.1.0 of the Cataclysm expansion, Zul’Gurub was changed from a 20-person raid to a 5 person-dungeon. While there were many changes to the maps of World of Warcraft during the aforementioned Cataclysm, Zul’Gurub didn’t actually change all that much.

At Phase 5 of Season of Discovery, Zul'Gurub was tuned for 10 players, but 20-players runs are still available.

You’d expect that Zul’Gurub will only be available only once a week, just like the majority of other raids in WoW, but that’s not the case! Instead, the raid has a 72-hour reset, which means that you can enter it 3 days after clearing it the last time.

Zul’Gurub doesn’t require any kind of attunement to enter, neither as a dungeon, nor as a classic raid. That being said, it’s a lvl 60 instance in WoW classic and you have to be at least lvl 50 to enter it, as well as a whole raid team.

In WoW Classic SoD, Zul’Gurub is a 20-person raid, just like when it originally came out. Starting from Cataclysm and to this day in the retail version of WoW, the instance has been changed to a 5-person dungeon.

Hakkar the Soulflayer is the last boss of the raid version of Zul’Gurub. When the raid was turned into the dungeon in the Cataclysm expansion, Jin'do the Godbreaker took his place as the final boss of the instance.

Almost half of all the Zul’Gurub bosses are optional, however there is one boss that is easy to miss unless you perform some very specific actions to summon them. Gahz'ranka is a giant hydra lying dormant in the waters near Pagle's Pointe. The boss must be summoned with Mudskunk Lure and five Zulian Mudskunk.The former is received from the Nat's Measuring Tape quest and the latter must be fished out from the “Muddy Churning Water” pools inside Zul’Gurub, by a player with min 300 fishing skill.

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 Zul’Gurub
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$0.0010% Discount!
$0.00
Cashback 3%
3 daysorder completion